![]() To put it another way, Toon Boom Storyboard forces you to think like a storyboard artist.īut it goes beyond that. In contrast, Toon Boom Studio allows you, though by no means forces you, to organize your animation into scenes. One big difference between Toon Boom Studio and Toon Boom Storyboard is that Storyboard forces you to think in shots and panels. The process of getting oriented and creating storyboards is quick. ![]() The user interface is easy to use in Toon Boom Storyboard. Having used the Toon Boom Studio animation software was a help, since many of the tools (such as drawing tools) and concepts (such as the use of the camera) were similar. It was easy to get oriented and start creating storyboards. If you're using Flash to animate, for instance, why not just use Flash to create your storyboard? If you're using a Toon Boom product, like Toon Boom Studio, Toon Boom Solo or Toon Boom Harmony, surely any of these programs is capable of creating storyboard art.ĭespite these doubts, I went ahead with testing Toon Boom Storyboard. Finally, if you use your animation program to create your boards, you'll also create assets, which can be integrated with maximum efficiency into the final project. Even assuming the artist masters the storyboarding software completely, so it becomes second nature, what can storyboarding software offer that is worth $900 (Toon Boom Storyboard's list price)?Įfficiency. They seemed to have little interest in storyboarding software.Ĭost. Storyboard artists I questioned confirmed that they were happy with corkboards. A computer screen is inherently the wrong place to do that, because it can't show you all the drawings at once in one long, uninterrupted sweep, the way you see them on a corkboard. An important function of a storyboard is to allow the viewer - be it an investor, producer, director or animator - to get a quick visual overview of the whole story. This would seem to argue against having any software specifically targeted at creating storyboards. It's the wrong place to interpose anything that could come between the artist and his or her inspiration. This is the place to minimize technology and maximize freedom. Let the artist work in his or her favored medium for this critical creative phase of animation. For others, it may be Flash, Illustrator or Photoshop. For many artists, that is pen or pencil and paper. During storyboarding, artists should use the tools they're most comfortable with, the tools they can use without thinking about them. But the main thing is to let creativity flow, to give the characters life, expression and feeling. Yes, the storyboard artist does break the story into scenes and shots, thereby advancing the visual thinking process toward the final product. First, the main purpose of a storyboard is to tell a story with a minimum of fuss and bother, and a maximum of verve and expressiveness. ![]() I keep Magpie (the cheap version) around to double check my work since the Sound Editor window in TBS can be a little lame.Īlso, get the full blown version, not Express, if you choose to get this solution.When Toon Boom Storyboard came out in June 2006, I questioned the value of storyboarding software, for four basic reasons:Įxpressive Freedom. Also, the LipSynch mapping on it works great with clean audio and well inunciated dialogue, but any accent or character can throw it off. ![]() There's a few tricks they don't really tell you in the book that I've learned over time to improve workflow. If you wind up with it, send me an email or something. swf) for web or broadcast, and user defined workspace size. However, speaking of lines, graphics dont' interact the way they do in Flash, but it still works well. This gets me way better lines.Īlso, the library (sorta like the one in Flash) works great for re-using entire layouts, then re-arranging or adjusting them. What I'm starting to do (and get better at) is to scan my roughs, then trace them with my Wacom in Toon Boom. Could be my ineptitude with a pencil, not sure. The only thing I find lame about it is the difficulty I have with accurately importing scanned artwork. If you're on Mac, version 2.5 has a scanner interface. I use the heck out of it, but I ain't nobody (.yet?) They should have a list of clients at there website.
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